材质球使用双面shader,网上很多
Shader”DoubleSide/Diffuse”{Properties{_Color(“MainColor”,Color)=(1,1,1,1)_MainTex(“Base(RGB)”,2D)=”white”{}}SubShader{Tags{“Queue”=”Transparent”}Material{Diffuse[_Color]Ambient(1,1,1,1)}Pass{LightingOnCulloffBlendSrcAlphaOneMinusSrcAlphaSetTexture[_MainTex]{constantColor[_Color]Combinetexture*primaryDOUBLE,texture*constant}}}FallBack”Diffuse”,1}